[ptx] Optimizing, Stitching and Seaming
    Pablo d'Angelo 
    pablo at mathematik.uni-ulm.de
       
    Mon Nov 24 17:45:30 GMT 2003
    
    
  
On Mon, 24 Nov 2003, Yili Zhao wrote:
> On Mon, 24 Nov 2003, Pablo wrote:
> > No need for 3d space. We don't care how far away the pixels are, since we
> > just have one viewpoint where all view rays intersect.
>   Do not understand. I can get a transform matrix for every image, but how 
> can I construct a panorama from these images and the associated matrix? 
> May you interpret it more in detail?
this is how the mapping pano -> image coordinates is done in panotools:
The point is always twodimensional. x,y for rectilinear images, or yaw and
pitch for equirect. images and so on.
 1. pano_proj -> erect
 2. rotate equirect?? ( rotate yaw in screenpoints ? )
 3. spherical -> erect ??
 4. persp_sphere ( rotate point with rotation
                   matrix)
 5. sphere_tp -> image_proj
 6. distortion correction
 7. shift image origin
 8. shear image
I'm not sure what steps 2 and 3 actually do, I would have to look at the
sourcecode of pano tools to figure that out. You can look at the sourcecode of
Panotools and read the rest there, though its a bit tedious to do.
ciao
  Pablo
--
http://wurm.wohnheim.uni-ulm.de/~redman/
Please use PGP
    
    
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